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Fnis skyrim patches
Fnis skyrim patches










  1. #Fnis skyrim patches install
  2. #Fnis skyrim patches mod
  3. #Fnis skyrim patches update
  4. #Fnis skyrim patches full
  5. #Fnis skyrim patches mods

#Fnis skyrim patches mods

The reason this approach is recommended is because AL12 says GenerateFNISForUsers may overwrite files in the original mods if FNIS is writing through the virtual file system.

#Fnis skyrim patches mod

If I copy it back into the FNIS_Output mod, it puts it into the temporary_logs directory, but run FNIS and it removes it and says it can't find it again.ĭid you uncheck the FNIS_Output mod in the left pane before you ran GenerateFNISForUsers? If you skip this step, the UVFS virtual file system hijacks the files created by GenerateFNISForUsers and stuffs them in the overwrite folder. It says it can't find it, but when I exit FNIS, there it is in the Overwrite section again. What's odd is that FNIS seems to simultaneously have and not have the skeleton.xml. I even tried changing the directory and mod names to remove spaces (the first several times through the main was "MO2 Working" and " FNIS Output", I replaced the spaces with underscores, reconfigured the base directory and executable definition to point at the new directory, updated the FNIS.ini to point at the new mod name, etc. So the main problem seems to be that the redirect isn't working.

#Fnis skyrim patches update

If I copy the tools and scripts directories into FNIS_Output and then run FNIS again, I see the GENDER and SKELETON patches checked, but when I run Update I get:ĮRROR(53): Could not find file 'temporary_logs\Skeleton.xml'. They show up right in the Overwrite section, as usual. Generating Behavior Files.Īlternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0Ġ animations for 1 mods successfully included (character) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)įNIS.ini RedirectFiles=C:\Games\MO2_working\mods\FNIS_OutputĪll Anim Lists scanned. Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) When I run FNIS the next time, I get the same first run results, but even though the FNIS.ini line shows the redirect should go to the FNIS_Output dummy mod, they don't. RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output I rename to create FNIS.ini, un-comment the RedirectFiles line and set it to point to the dummy mod: So I clear out the dummy mod, create the FNIS.ini as directed, The first run of FNIS seems to go fine but when I try to use the dummy mod, I get the path error. Under MO, I was very familiar with running earlier versions of FNIS and then copying the tools and scripts directories from Overwrite to a dummy mod, FNIS_Output, for that profile.īut when I switched to MO2 and to FNIS 7.4.5, this all stopped working. MO2 is in a separate directory branch.įollowing the video instructions to move from MO to MO2, I copied downloads, mods, overwrite, profiles and webcache into a new directory, C:\Games\MO2_working, and set this as the MO2 Base Directory. MO2 is installed in C:\Games, as suggested, as is Steam and Skyrim. I am running MO2 v2.1.3, revision 886fb10.

fnis skyrim patches

The directions above have not fixed this issue on my PC. Assuming it runs successfully and generates all of the animation files without any errors, close GenerateFNISForUsers and check (activate) the FNIS_Output mod. This instructs GenerateFNISForUsers to store all generated files directly into the FNIS_Output mod and it must be unchecked when you run GenerateFNISForUsers so UVFS does not interfere with the process.įinally run GenerateFNISForUsers from Mod Organizer. The result should be something like this:

fnis skyrim patches

#Fnis skyrim patches full

Remove the ' at the beginning of the line and change the path to the full path of the FNIS Outut mod, click Save, and click Close. You should see FNIS.ini listed here so select it and find this line: Double click the FNIS mod again and go to the INI Files tab. Double click the FNIS mod, go to the Filetree tab, rename FNIS.ini0 to FNIS.ini, and click Close. Name this mod something like FNIS_Output and make sure it's unchecked - this FNIS_Output mod must not be active (checked) when you run GenerateFNISForUsers.

#Fnis skyrim patches install

When you install FNIS in Mod Organizer, right click on Overwrite and select All Mods / Create Empty Mod. Mod Organizer must not be installed in the Steam or game folder or you may run into a folder recursion issue with UVFS.

fnis skyrim patches

I don't know how you have Mod Organizer and FNIS configured, so these are general recommendations/requirements.












Fnis skyrim patches